Principal Technical Animator
Frontier Developments plc
Principal Technical Animator
£45000
Frontier Developments plc, Newtown, Cambridge
- Full time
- Permanent
- Onsite working
Posted 2 weeks ago, 15 May | Get your application in now before you miss out!
Closing date: Closing date not specified
job Ref: df8cabb0d4c64d99b56063d81029965b
Full Job Description
- With the support of the Head of Technical Animation and Head of Animation, understand and provide the tools and pipeline requirements of the Rigging and Animation teams
- Own and develop our existing rigging and animation tools and workflows
- Research and develop new technologies and solutions
- Implement and uphold coding standards and practices for the Animation and Tech Art departments
- Provide feedback and guidance for junior Technical Animators and other Python users such as Riggers or Technical Artists
- Liaise and collaborate with other departments to implement or improve workflows
- Support the Animation teams with knowledge and solutions beyond DCC packages, including helping with problem solving for Perforce and Frontier's Cobra Engine
- Support resolving day-to-date technical issues that the animation departments may run into
Demonstrable Python scripting skills - Deep understanding of creating scripts and tools for DCC applications such as Maya
- Excellent understanding of animation and rigging pipelines
- A showreel that demonstrates technical animation capabilities such as tools development and clear, technical problem solving
- Experience developing animation and rigging pipelines for Maya in a professional environment
- Great communication and stakeholder management skills
- Ability to discuss ideas and processes that will impact the end-users of our work
- An eye for animation
- Great analytical and problem solving skills
- Self-driven with a passion for pioneering new solutions
- Keen learner able to take on feedback for own development, and provide feedback for the development of the wider team
- Professional experience using Maya, Experience within Unreal, Unity or other games engines, with regards to technical animation or rigging
- Knowledge of QT & PySide
- Knowledge of MotionBuilder, and other DCC packages
- Knowledge of Unreal's Control Rig systems
- Knowledge of game development pipelines, and experience working in a game development environment